Major Projects & Credits
Hiring & Candidate Profile
Candidate Archetype
They are looking for a self-motivated environment artist with a strong portfolio in horror or atmospheric environments, capable of working independently on a Lovecraftian 3D strategy game.
Company Culture
The studio seems to be a small, focused team working on a niche horror game. The job posting suggests a remote-friendly, freelance or contract-based arrangement with hourly pay.
Common Requirements Across Postings
Unreal Engine 5 experience
Environment art skills
Horror/atmospheric portfolio
Self-starter
Unreal Engine 5
Environment Art
Horror/Lovecraftian aesthetic
3D modeling and texturing
Portfolio demonstrating relevant work
Proficiency in Unreal Engine 5, including level building, lighting, and material creation
Strong 3D modeling skills in software like Blender, Maya, or 3ds Max
Experience creating horror or dark fantasy environments with a focus on atmosphere and storytelling
Ability to create optimized assets for real-time rendering in a game engine
Strong portfolio demonstrating environment art skills, especially in a horror or Lovecraftian style
Proficiency in Unreal Engine 5
Environment art creation for horror or cosmic-horror themes
3D modeling and texturing skills (e.g., Maya, Blender, Substance Painter)
Understanding of lighting and atmosphere to create immersive horror scenes
Ability to work independently and communicate effectively in a remote setting
Environment art creation for horror themes
3D modeling and texturing skills
Understanding of lighting and atmosphere
Ability to work independently and remotely
Proficiency in Unreal Engine 5 (including Nanite, Lumen, and World Partition)
Experience with texture painting and material creation (Substance Painter/Designer)
Knowledge of lighting and atmospheric effects to create horror moods
Ability to work independently and meet deadlines in a freelance capacity
Proficiency in Unreal Engine 5, including lighting, materials, and environment building
Experience creating horror or dark fantasy environments with attention to atmosphere and narrative
Ability to work independently and communicate effectively in a remote freelance setting
Portfolio demonstrating relevant environment art and technical execution
Proficiency in Unreal Engine 5, especially for environment art and lighting
Experience with 3D modeling software (e.g., Blender, Maya, 3ds Max)
Strong understanding of PBR texturing pipelines (Substance Painter/Designer)
Ability to create atmospheric and horror-themed environments
Portfolio showcasing relevant game environment work
Proficiency in Unreal Engine 5 (including Nanite, Lumen, and world-building tools)
Strong environment art skills: modeling, texturing, lighting, and composition
Experience with 3D software such as Blender, Maya, or 3ds Max
Ability to create immersive, atmospheric horror environments
Portfolio demonstrating relevant game environment work
Proficiency in Unreal Engine 5, including lighting, materials, and environment art workflows.
Strong 3D modeling and texturing skills using software like Maya, Blender, or 3ds Max, and Substance Painter/Designer.
Experience creating horror or dark fantasy environments, with an understanding of mood, atmosphere, and storytelling through environment design.
Ability to optimize assets for real-time performance in a game engine.
Portfolio demonstrating relevant environment art skills and a cohesive artistic style.
Proficiency in Unreal Engine 5, particularly for environment creation and lighting
Experience with texturing tools such as Substance Painter/Designer
Ability to create immersive, horror-themed environments with attention to atmosphere and storytelling
Portfolio demonstrating relevant environment art for games, especially horror or dark fantasy genres
Proficiency in Unreal Engine 5, including lighting, materials, and environment art
Strong 3D modeling skills in software like Maya, Blender, or 3ds Max
Experience with texturing tools such as Substance Painter or Quixel
Understanding of level design and composition for immersive horror experiences
Ability to work remotely and communicate effectively
Proficiency in Unreal Engine 5, including landscape, lighting, and material creation
Ability to create optimized assets for real-time performance
A portfolio demonstrating horror or atmospheric environments
Experience with environment art and level design
Strong understanding of lighting, composition, and mood
Ability to create assets for a Lovecraftian/cosmic horror aesthetic
Experience in environment art for horror or dark fantasy genres
Strong portfolio demonstrating 3D modeling, texturing, and lighting
Ability to create atmospheric and narrative-driven environments
Self-management and remote collaboration skills
Strong skills in 3D modeling and texturing (e.g., Maya, Blender, Substance Painter)
Experience creating horror or atmospheric environments
Ability to work with photogrammetry or procedural tools (e.g., Houdini) is a plus
Portfolio demonstrating real-time environment art in UE5
Proficiency in Unreal Engine 5, particularly for environment art and level design.
Experience with 3D modeling and texturing software (e.g., Maya, Blender, Substance Painter).
Strong understanding of lighting, composition, and atmospheric storytelling in game environments.
Ability to create assets optimized for real-time rendering.
Portfolio demonstrating horror or dark fantasy environment work.
Interview Prep Cheat Sheet
Recent Milestones & Talking Points
- Studio is working on a Lovecraftian cosmic-horror 3D strategy game using Unreal Engine 5.
- Seeking an Unreal Engine 5 Horror Environment Artist, indicating a focus on high-quality horror environments.
- The studio appears to be small or independent, with a niche focus on horror games.
Studio Social Footprint
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