Major Projects & Credits
Untitled Lovecraftian 3D Strategy Game

Untitled Lovecraftian 3D Strategy Game

IN_PRODUCTION
Release Year: TBA | Type: GAME
Hiring & Candidate Profile

Candidate Archetype

They are looking for a self-motivated environment artist with a strong portfolio in horror or atmospheric environments, capable of working independently on a Lovecraftian 3D strategy game.

Company Culture

The studio seems to be a small, focused team working on a niche horror game. The job posting suggests a remote-friendly, freelance or contract-based arrangement with hourly pay.

Common Requirements Across Postings

Unreal Engine 5 experience Environment art skills Horror/atmospheric portfolio Self-starter Unreal Engine 5 Environment Art Horror/Lovecraftian aesthetic 3D modeling and texturing Portfolio demonstrating relevant work Proficiency in Unreal Engine 5, including level building, lighting, and material creation Strong 3D modeling skills in software like Blender, Maya, or 3ds Max Experience creating horror or dark fantasy environments with a focus on atmosphere and storytelling Ability to create optimized assets for real-time rendering in a game engine Strong portfolio demonstrating environment art skills, especially in a horror or Lovecraftian style Proficiency in Unreal Engine 5 Environment art creation for horror or cosmic-horror themes 3D modeling and texturing skills (e.g., Maya, Blender, Substance Painter) Understanding of lighting and atmosphere to create immersive horror scenes Ability to work independently and communicate effectively in a remote setting Environment art creation for horror themes 3D modeling and texturing skills Understanding of lighting and atmosphere Ability to work independently and remotely Proficiency in Unreal Engine 5 (including Nanite, Lumen, and World Partition) Experience with texture painting and material creation (Substance Painter/Designer) Knowledge of lighting and atmospheric effects to create horror moods Ability to work independently and meet deadlines in a freelance capacity Proficiency in Unreal Engine 5, including lighting, materials, and environment building Experience creating horror or dark fantasy environments with attention to atmosphere and narrative Ability to work independently and communicate effectively in a remote freelance setting Portfolio demonstrating relevant environment art and technical execution Proficiency in Unreal Engine 5, especially for environment art and lighting Experience with 3D modeling software (e.g., Blender, Maya, 3ds Max) Strong understanding of PBR texturing pipelines (Substance Painter/Designer) Ability to create atmospheric and horror-themed environments Portfolio showcasing relevant game environment work Proficiency in Unreal Engine 5 (including Nanite, Lumen, and world-building tools) Strong environment art skills: modeling, texturing, lighting, and composition Experience with 3D software such as Blender, Maya, or 3ds Max Ability to create immersive, atmospheric horror environments Portfolio demonstrating relevant game environment work Proficiency in Unreal Engine 5, including lighting, materials, and environment art workflows. Strong 3D modeling and texturing skills using software like Maya, Blender, or 3ds Max, and Substance Painter/Designer. Experience creating horror or dark fantasy environments, with an understanding of mood, atmosphere, and storytelling through environment design. Ability to optimize assets for real-time performance in a game engine. Portfolio demonstrating relevant environment art skills and a cohesive artistic style. Proficiency in Unreal Engine 5, particularly for environment creation and lighting Experience with texturing tools such as Substance Painter/Designer Ability to create immersive, horror-themed environments with attention to atmosphere and storytelling Portfolio demonstrating relevant environment art for games, especially horror or dark fantasy genres Proficiency in Unreal Engine 5, including lighting, materials, and environment art Strong 3D modeling skills in software like Maya, Blender, or 3ds Max Experience with texturing tools such as Substance Painter or Quixel Understanding of level design and composition for immersive horror experiences Ability to work remotely and communicate effectively Proficiency in Unreal Engine 5, including landscape, lighting, and material creation Ability to create optimized assets for real-time performance A portfolio demonstrating horror or atmospheric environments Experience with environment art and level design Strong understanding of lighting, composition, and mood Ability to create assets for a Lovecraftian/cosmic horror aesthetic Experience in environment art for horror or dark fantasy genres Strong portfolio demonstrating 3D modeling, texturing, and lighting Ability to create atmospheric and narrative-driven environments Self-management and remote collaboration skills Strong skills in 3D modeling and texturing (e.g., Maya, Blender, Substance Painter) Experience creating horror or atmospheric environments Ability to work with photogrammetry or procedural tools (e.g., Houdini) is a plus Portfolio demonstrating real-time environment art in UE5 Proficiency in Unreal Engine 5, particularly for environment art and level design. Experience with 3D modeling and texturing software (e.g., Maya, Blender, Substance Painter). Strong understanding of lighting, composition, and atmospheric storytelling in game environments. Ability to create assets optimized for real-time rendering. Portfolio demonstrating horror or dark fantasy environment work.
Interview Prep Cheat Sheet

Recent Milestones & Talking Points

  • Studio is working on a Lovecraftian cosmic-horror 3D strategy game using Unreal Engine 5.
  • Seeking an Unreal Engine 5 Horror Environment Artist, indicating a focus on high-quality horror environments.
  • The studio appears to be small or independent, with a niche focus on horror games.

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