Major Projects & Credits
Thompson M1A1 - Real-Time Game Assets Series

Thompson M1A1 - Real-Time Game Assets Series

COMPLETED
Release Year: TBA | Type: GAME
SMITE

SMITE

COMPLETED
Release Year: TBA | Type: GAME
Identity V

Identity V

COMPLETED
Release Year: TBA | Type: GAME
Shadow Gambit

Shadow Gambit

COMPLETED
Release Year: TBA | Type: GAME
Paladins

Paladins

COMPLETED
Release Year: TBA | Type: GAME
DKO

DKO

COMPLETED
Release Year: TBA | Type: GAME
Wuthering Waves Version 3.0

Wuthering Waves Version 3.0

COMPLETED
Release Year: 2026 | Type: GAME

Project Eternal

IN_PRODUCTION
Release Year: 2025 | Type: GAME
AFK Journey: Echoes of Dissent

AFK Journey: Echoes of Dissent

COMPLETED
Release Year: 2025 | Type: GAME
Identity V: COA IX

Identity V: COA IX

COMPLETED
Release Year: 2024 | Type: GAME
Identity V | COA VII: MV

Identity V | COA VII: MV

COMPLETED
Release Year: 2024 | Type: COMMERCIAL
Oryctes

Oryctes

COMPLETED
Release Year: 2023 | Type: GAME

Thompson M1A1 – Real-Time Game Assets Series

COMPLETED
Release Year: 2023 | Type: GAME
Rogue Company x Rambo

Rogue Company x Rambo

COMPLETED
Release Year: 2022 | Type: GAME
Hiring & Candidate Profile

Candidate Archetype

Glow Production seeks experienced, emotionally mature professionals who can build clear operational frameworks in a mid-sized, collaborative studio environment. They value practical expertise in Malaysian labor law and the ability to handle sensitive personnel matters with neutrality.

Company Culture

Glow Production maintains a cozy, grounded studio vibe despite serving global AAA clients. The culture emphasizes clear structures, fairness, and teamwork, with a focus on operational excellence and creative quality.

Common Requirements Across Postings

Deep understanding of Malaysian labor laws Experience in contract management and compliance Strong organizational and policy-building skills Emotional maturity and neutrality in sensitive situations Ability to work in a collaborative, grounded studio culture Experience in HR management and compliance Strong interpersonal and communication skills Ability to handle sensitive personnel matters with neutrality Experience in building operational systems and policies Experience in legal and contract management Strong operational systems building Emotional maturity and neutrality in sensitive matters Experience in a creative or gaming industry environment Strong operational and policy development skills Emotional maturity and neutrality in handling sensitive matters Ability to work closely with management to strengthen organizational systems Proficiency in Maya for modeling, animation, or rigging Experience with Unreal Engine for real-time cinematics Strong portfolio demonstrating cinematic or game art skills Knowledge of industry-standard pipelines for character, environment, or VFX Ability to collaborate in a team-oriented production environment Strong portfolio demonstrating relevant artistic or technical skills Knowledge of game development pipelines and workflows Ability to collaborate in a team-oriented environment Knowledge of industry-standard pipelines and workflows Ability to collaborate effectively in a team environment Proficiency in Maya Experience with Unreal Engine Strong portfolio in cinematic or game art Knowledge of real-time rendering pipelines Ability to collaborate in a team environment Strong portfolio demonstrating relevant art/animation/VFX skills Knowledge of real-time and pre-rendered cinematic pipelines Proficiency in Maya for modeling, animation, or lookdev Knowledge of industry-standard pipelines (pre-render, real-time, MOCAP) Experience with Unreal Engine for real-time cinematics and rendering Proficiency in Maya for modeling, animation, or lighting Ability to collaborate effectively in a team-oriented environment Proficiency in Maya for modeling, animation, rigging, or lighting Experience with Unreal Engine for real-time cinematics and game integration Strong portfolio showcasing relevant work in game cinematics or VFX Knowledge of industry-standard tools like Substance Painter, ZBrush, or Houdini (depending on role) Understanding of the full production pipeline, from concept art to final render Proficiency in Maya and Unreal Engine Experience with real-time and pre-rendered cinematic pipelines Knowledge of game development workflows and asset integration Strong portfolio in game cinematics or VFX Experience with Unreal Engine for real-time cinematics and lighting Excellent communication and teamwork abilities Knowledge of MOCAP workflows and integration Ability to work collaboratively in a team-oriented environment Experience with Unreal Engine for real-time cinematics and game assets Ability to work collaboratively in a team environment Understanding of the full production pipeline from concept to final render Knowledge of industry-standard pipelines for pre-render and real-time workflows Ability to collaborate in a team-oriented, deadline-driven environment
Interview Prep Cheat Sheet

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