Major Projects & Credits
Unannounced AAA Project

Unannounced AAA Project

IN_PRODUCTION
Release Year: TBA | Type: GAME
Contraband

Contraband

IN_PRODUCTION
Release Year: TBA | Type: GAME
Unannounced AAA MMO / Open-World Multiplayer Project

Unannounced AAA MMO / Open-World Multiplayer Project

IN_PRODUCTION
Release Year: TBA | Type: GAME
Unannounced AAA Open-World Live-Service Project

Unannounced AAA Open-World Live-Service Project

IN_PRODUCTION
Release Year: TBA | Type: GAME
Apex Engine

Apex Engine

COMPLETED
Release Year: TBA | Type: GAME

Unannounced Multiplayer/MMO Project

IN_PRODUCTION
Release Year: TBA | Type: GAME

Unannounced AAA MMO / Live-Service Project

IN_PRODUCTION
Release Year: TBA | Type: GAME

Unannounced AAA MMO

IN_PRODUCTION
Release Year: TBA | Type: GAME
Unannounced AAA open-world multiplayer game

Unannounced AAA open-world multiplayer game

IN_PRODUCTION
Release Year: TBA | Type: GAME

Unannounced AAA Multiplayer/Live-Service Project

IN_PRODUCTION
Release Year: TBA | Type: GAME
Untitled Project

Untitled Project

IN_PRODUCTION
Release Year: TBA | Type: GAME

Unannounced MMO

IN_PRODUCTION
Release Year: TBA | Type: GAME
Untitled Unreal Engine Project

Untitled Unreal Engine Project

IN_PRODUCTION
Release Year: TBA | Type: GAME
Unannounced AAA Project (Apex Engine / Unreal Engine)

Unannounced AAA Project (Apex Engine / Unreal Engine)

IN_PRODUCTION
Release Year: TBA | Type: GAME

Unannounced AAA MMO / Multiplayer Project

IN_PRODUCTION
Release Year: TBA | Type: GAME
Untitled Multiplayer Project

Untitled Multiplayer Project

IN_PRODUCTION
Release Year: TBA | Type: GAME

Unannounced Project

IN_PRODUCTION
Release Year: TBA | Type: GAME

Unannounced MMO Project

IN_PRODUCTION
Release Year: TBA | Type: GAME
Just Cause 5

Just Cause 5

ANNOUNCED
Release Year: TBA | Type: GAME

Peru Hunting Reserve

COMPLETED
Release Year: 2026 | Type: GAME

Game Feeder Pack 2

COMPLETED
Release Year: 2026 | Type: GAME
Scotland Hunting Reserve

Scotland Hunting Reserve

COMPLETED
Release Year: 2026 | Type: GAME
theHunter: Call of the Wild - Scotland Hunting Reserve

theHunter: Call of the Wild - Scotland Hunting Reserve

IN_PRODUCTION
Release Year: 2026 | Type: GAME
Hogwarts Legacy

Hogwarts Legacy

COMPLETED
Release Year: 2023 | Type: GAME
Ravenbound

Ravenbound

COMPLETED
Release Year: 2023 | Type: GAME
Call of the Wild: The Angler

Call of the Wild: The Angler

COMPLETED
Release Year: 2022 | Type: GAME
theHunter: Call of the Wild - New England Mountains

theHunter: Call of the Wild - New England Mountains

COMPLETED
Release Year: 2022 | Type: GAME
Hunter: Call of the Wild - Revontuli Coast

Hunter: Call of the Wild - Revontuli Coast

COMPLETED
Release Year: 2022 | Type: GAME
Hunter: Call of the Wild - New England Mountains

Hunter: Call of the Wild - New England Mountains

COMPLETED
Release Year: 2022 | Type: GAME
theHunter: Call of the Wild - Rancho del Arroyo

theHunter: Call of the Wild - Rancho del Arroyo

COMPLETED
Release Year: 2021 | Type: GAME
Hunter: Call of the Wild - Mississippi Acres

Hunter: Call of the Wild - Mississippi Acres

COMPLETED
Release Year: 2021 | Type: GAME
Just Cause: Mobile

Just Cause: Mobile

COMPLETED
Release Year: 2021 | Type: GAME
theHunter: Call of the Wild - Mississippi Acres

theHunter: Call of the Wild - Mississippi Acres

COMPLETED
Release Year: 2021 | Type: GAME
Hunter: Call of the Wild - Rancho del Arroyo

Hunter: Call of the Wild - Rancho del Arroyo

COMPLETED
Release Year: 2021 | Type: GAME
Hunter: Call of the Wild - Silver Ridge Peaks

Hunter: Call of the Wild - Silver Ridge Peaks

COMPLETED
Release Year: 2020 | Type: GAME
Second Extinction

Second Extinction

COMPLETED
Release Year: 2020 | Type: GAME
theHunter: Call of the Wild - Cuatro Colinas

theHunter: Call of the Wild - Cuatro Colinas

COMPLETED
Release Year: 2020 | Type: GAME
Hunter: Call of the Wild - Te Awaroa National Park

Hunter: Call of the Wild - Te Awaroa National Park

COMPLETED
Release Year: 2020 | Type: GAME
theHunter: Call of the Wild - Te Awaroa National Park

theHunter: Call of the Wild - Te Awaroa National Park

COMPLETED
Release Year: 2020 | Type: GAME
Hunter: Call of the Wild - Cuatro Colinas

Hunter: Call of the Wild - Cuatro Colinas

COMPLETED
Release Year: 2020 | Type: GAME
theHunter: Call of the Wild - Silver Ridge Peaks

theHunter: Call of the Wild - Silver Ridge Peaks

COMPLETED
Release Year: 2020 | Type: GAME
theHunter: Call of the Wild - Parque Fernando

theHunter: Call of the Wild - Parque Fernando

COMPLETED
Release Year: 2019 | Type: GAME
Generation Zero

Generation Zero

COMPLETED
Release Year: 2019 | Type: GAME
Rage 2

Rage 2

COMPLETED
Release Year: 2019 | Type: GAME
Just Cause 4: Los Demonios

Just Cause 4: Los Demonios

COMPLETED
Release Year: 2019 | Type: GAME
theHunter: Call of the Wild - Yukon Valley

theHunter: Call of the Wild - Yukon Valley

COMPLETED
Release Year: 2019 | Type: GAME
Hunter: Call of the Wild - Parque Fernando

Hunter: Call of the Wild - Parque Fernando

COMPLETED
Release Year: 2019 | Type: GAME
Just Cause 4

Just Cause 4

COMPLETED
Release Year: 2018 | Type: GAME
theHunter: Call of the Wild

theHunter: Call of the Wild

COMPLETED
Release Year: 2017 | Type: GAME
Mad Max

Mad Max

COMPLETED
Release Year: 2015 | Type: GAME
theHunter: Primal

theHunter: Primal

COMPLETED
Release Year: 2015 | Type: GAME
Just Cause 3

Just Cause 3

COMPLETED
Release Year: 2015 | Type: GAME
Renegade Ops

Renegade Ops

COMPLETED
Release Year: 2011 | Type: GAME
Just Cause 2

Just Cause 2

COMPLETED
Release Year: 2010 | Type: GAME
Just Cause

Just Cause

COMPLETED
Release Year: 2006 | Type: GAME
Hiring & Candidate Profile

Candidate Archetype

Avalanche Studios seeks experienced, autonomous professionals who thrive in open-world sandbox development, with a strong emphasis on realism (especially in creature art and environments), live-service operations, and proprietary engine expertise. Candidates should demonstrate deep technical skills, cross-disciplinary collaboration, and a proactive, ownership-driven mindset.

Company Culture

Avalanche fosters a collaborative, tech-centric culture that values autonomy, creative freedom, and continuous improvement. The studio emphasizes quality ownership across disciplines, data-driven decision-making, and a proactive approach to problem-solving, with a focus on pushing the boundaries of open-world gaming.

Common Requirements Across Postings

Unreal Engine (UE4/UE5) proficiency Proprietary APEX engine experience or willingness to learn Strong systems design and data modeling skills Experience with live-service games and continuous delivery Proficiency in cloud platforms (GCP) and CI/CD pipelines Proficiency in Unreal Engine (especially UE5) and/or proprietary engines like Apex Experience with data engineering, analytics, and cloud platforms (e.g., GCP) Strong systems design and gameplay mechanics understanding Proficiency in C++ or other relevant programming languages for technical roles Experience with live-service game development and player community engagement Proficiency in C++ and experience with Unreal Engine or proprietary engines (e.g., APEX) Experience with data engineering tools and big data technologies (e.g., Spark, Kafka, SQL) for data roles Strong understanding of game design principles, progression systems, and open-world mechanics for design roles Expertise in 3D modeling, texturing, and environment art tools (e.g., Maya, Substance) for art roles Experience with CI/CD pipelines, cloud platforms (e.g., GCP), and automation for engineering roles Proficiency in C++ and experience with game engines (Unreal Engine 5 and/or proprietary Apex engine) Experience with version control systems (Git, Perforce) and CI/CD pipelines (Jenkins) Strong understanding of data engineering, including data pipelines, modeling, and visualization (for data roles) Expertise in audio middleware (FMOD) and sound design principles (for audio roles) Experience with cloud platforms (Google Cloud Platform) and backend services (for cloud/DevOps roles) Proficiency in FMOD and audio middleware for sound design roles Experience with Unreal Engine, especially for technical director and engineering roles Strong understanding of data engineering, data modeling, and ETL pipelines for data roles Expertise in QA methodologies, test planning, and live-service quality management Technical art skills including shader development, optimization, and tool scripting Proficiency in C++ and experience with game engines (proprietary Apex Engine or Unreal Engine 5) Experience with audio middleware such as FMOD and Wwise Strong understanding of data engineering, ETL pipelines, and cloud platforms (e.g., Google Cloud Platform) Expertise in 3D art tools (e.g., Maya, 3ds Max, Substance Painter) and shader development Familiarity with version control systems (Perforce, Git) and CI/CD tools (Jenkins) Proficiency in C++ and experience with game engines, particularly Unreal Engine 5 and proprietary engines like Apex. Strong experience with audio middleware such as FMOD and Wwise, including implementation and optimization. Expertise in data engineering, including building scalable pipelines, data modeling, and working with cloud platforms like Google Cloud Platform (GCP). Experience with version control systems (Git, Perforce) and CI/CD tools like Jenkins, especially for automated testing and deployment. Deep understanding of game design principles, systems design, and player progression, with a track record of shipping AAA titles. Proficiency in C++ and experience with game engines, particularly Unreal Engine and proprietary engines like Apex. Experience with audio middleware such as FMOD and integration into game engines. Strong understanding of data engineering, including data pipelines, modeling, and visualization tools (e.g., SQL, Python, cloud platforms like GCP). Expertise in environment art creation, including modeling, texturing, and implementation in game engines, with a focus on realistic styles. Experience with version control systems (Git, Perforce) and CI/CD pipelines (Jenkins) for automated testing and deployment. Proficiency in C++ and experience with game engines, especially Unreal Engine 5 and proprietary engines like Apex. Strong understanding of data engineering, including ETL pipelines, data modeling, and cloud platforms like GCP. Expertise in environment art creation, including modeling, texturing, and implementation in game engines. Experience with CI/CD pipelines, version control (Git, Perforce), and automation tools like Jenkins. Proficiency with proprietary engines (Apex Engine) and/or Unreal Engine 5 Experience with industry-standard tools such as FMOD, Perforce, Git, and Jenkins Strong collaboration and communication skills across disciplines Ability to work autonomously and take ownership of features or systems Experience with live-service games and data-driven development Proficiency in proprietary engines (Apex Engine) and/or Unreal Engine 5 Ability to work autonomously and take ownership of features or assets Experience with live-service games and live operations Strong understanding of data engineering, cloud platforms (GCP), and CI/CD pipelines Expertise in 3D art tools (Maya, 3ds Max, Substance) and shader development Experience with version control systems (Perforce, Git) and agile development methodologies Proficiency in proprietary engines (Apex) and/or Unreal Engine 5 Experience with audio middleware such as FMOD Strong technical skills in relevant tools (e.g., Perforce, Git, Jenkins, GCP) Ability to collaborate across disciplines (art, design, programming, QA) Proficiency in C++ and experience with game engines (proprietary Apex engine or Unreal Engine) Experience with version control systems (Perforce, Git) and CI/CD pipelines (Jenkins) Strong understanding of 3D art pipelines (Maya, 3ds Max, Substance) and asset integration Knowledge of audio middleware (FMOD) and audio implementation in game engines Experience with data engineering tools (SQL, Python, cloud platforms like GCP) and analytics Proficiency in C++ and experience with game engines (Unreal Engine 5 and/or proprietary engines like Apex) Experience with audio middleware such as FMOD and integration into game engines Strong understanding of data engineering, data modeling, and cloud platforms (e.g., Google Cloud Platform) Expertise in environment art, world building, and terrain sculpting tools (e.g., World Machine, Houdini) Experience with CI/CD pipelines, version control (Git, Perforce), and automation tools (Jenkins) Proficiency in C++ and experience with game engines (Unreal Engine, proprietary Apex engine) Experience with audio middleware (FMOD) and sound design implementation Strong understanding of data engineering, ETL pipelines, and cloud platforms (GCP) Familiarity with version control (Git, Perforce) and CI/CD (Jenkins) for DevOps roles Proficiency in C++ and experience with Unreal Engine or proprietary engines (Apex) Experience with audio middleware like FMOD and integration into game engines Strong skills in data engineering, cloud platforms (GCP), and analytics tools Expertise in environment art, world building, and proficiency with DCC tools (e.g., Maya, Substance) Experience with CI/CD pipelines, version control (Git, Perforce), and automation Proficiency in C++ and experience with game engines (Unreal Engine, proprietary engines like Apex) Experience with audio middleware (FMOD) and sound design tools Strong understanding of data engineering, analytics, and cloud platforms (GCP, AWS) Expertise in environment art, world building, and 3D tools (Maya, 3ds Max, Substance) Experience with version control (Git, Perforce) and CI/CD pipelines (Jenkins) Strong understanding of data engineering, ETL pipelines, and cloud platforms (e.g., GCP) Expertise in environment art creation, including modeling, texturing, and world-building Knowledge of networking protocols and multiplayer systems development Proficiency in C++ and/or other relevant programming languages Experience with game engines such as Unreal Engine and proprietary engines like Apex Strong knowledge of audio middleware like FMOD (for sound design roles) Experience with data engineering tools and cloud platforms (e.g., Google Cloud Platform) Familiarity with version control systems like Git and Perforce, and CI/CD tools like Jenkins Proficiency in proprietary engines (Apex) and/or Unreal Engine Experience with FMOD for audio integration Strong technical skills in relevant disciplines (e.g., data engineering, cloud infrastructure, networking) Ability to work autonomously and take ownership of tasks Collaborative mindset with cross-disciplinary teams Proficiency in C++ and experience with Unreal Engine (especially UE5) or proprietary engines like Apex Strong understanding of data engineering, including ETL pipelines, data modeling, and cloud platforms (e.g., Google Cloud Platform) Expertise in 3D art tools like Maya, 3ds Max, or Blender, and experience with PBR texturing workflows Familiarity with version control systems (Git, Perforce) and CI/CD tools (Jenkins) Proficiency in C++ and experience with Unreal Engine 5 or proprietary engines like Apex Expertise in environment art, including modeling, texturing, and world-building tools (e.g., World Machine, Substance) Familiarity with CI/CD pipelines, version control (Git, Perforce), and automation tools like Jenkins Strong understanding of 3D art pipelines, including modeling, texturing, and optimization for open-world environments Experience with cloud platforms (e.g., Google Cloud Platform) and backend services for live games Strong understanding of 3D art pipelines, including modeling, texturing, and material creation (e.g., Maya, Substance Painter) Experience with version control systems (Git, Perforce) and CI/CD tools (Jenkins) for DevOps roles Knowledge of networking protocols and multiplayer systems for online game development Experience with industry-standard tools (e.g., FMOD, Perforce, Git, Jenkins) Strong technical skills in relevant discipline (e.g., programming, art, sound design) Ability to work collaboratively across multidisciplinary teams Proficiency in proprietary Apex engine and custom tools Experience with Unreal Engine (especially for certain roles) Strong technical skills in relevant software (e.g., FMOD for audio, 3D modeling tools for artists) Ability to work collaboratively across disciplines Knowledge of CI/CD pipelines and version control (Git, Perforce) Strong problem-solving and debugging skills Proficiency in Unreal Engine (especially for new projects) Experience with proprietary engines like Apex Engine Strong technical skills in relevant tools (e.g., FMOD for audio, Perforce/Git for version control) Ability to work autonomously and take initiative Collaborative mindset and cross-disciplinary communication skills Experience with cloud platforms (Google Cloud Platform) and backend services for live games Proficiency in C++ and experience with Unreal Engine or proprietary engines Experience with FMOD or similar audio middleware for sound design roles Strong understanding of 3D art pipelines, including modeling, texturing, and implementation in engines like Apex or Unreal Experience with cloud platforms (e.g., Google Cloud Platform) and backend services for engineering roles Familiarity with data engineering tools and practices, such as ETL pipelines, data modeling, and visualization Proficiency in C++ and experience with game engines, particularly Unreal Engine or proprietary engines like Apex Engine Experience with audio middleware such as FMOD and integrating audio assets into game engines Strong understanding of 3D art pipelines, including modeling, texturing, and implementation in engines like Maya, 3ds Max, or Substance tools Familiarity with data engineering tools and practices, including data pipelines, ETL, and data modeling Proficiency in C++ and experience with game engines, particularly Unreal Engine or proprietary engines like Apex. Strong understanding of 3D art pipelines, including modeling, texturing, and implementation in engines like Maya, 3ds Max, or Blender. Experience with cloud platforms (e.g., Google Cloud Platform) and backend services for live games. Familiarity with data engineering tools and practices, including data pipelines, ETL, and data modeling. Proficiency in C++ and Unreal Engine for programming roles Experience with FMOD and audio middleware for sound design roles Strong portfolio showcasing realistic art style and technical skills for art roles Familiarity with data engineering tools and big data technologies for data roles
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