Shader Artist
Kojima ProductionsRole Overview & Responsibilities
WORK DESCRIPTIONDeveloping shaders for 3DCG games, particularly shaders for charactersGeneral technical work required in game graphics productionResearching and proposing graphic expression techniquesGeneral work as a 3D artistREQUIREMENTSShader production using real-time physics based renderingProduction of multifunctional shaders with special effects and animationsExperience in finalizing and adjusting quality of final deliverablesWork experience in building pipelines for medium to large-sized teams and managing rendering quality/optimizationPREFERRED QUALIFICATIONSKnowledge of mathematical and physics-based graphics code and generationExperience in creating effects using Houdini, etc.HOW TO APPLYClick on the “App...
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