Weapons・Mechanical Artist
Kojima ProductionsRole Overview & Responsibilities
Work Description3D modelling of weapons, gadgets, vehicles, machines, etc.RequirementsThose who have practical experience in hard surface modelling for games using Maya, 3ds Max, Blender, etc.Game completion experience of at least one title as a weapon or mechanical artistFor new graduates, there is no need to meet all of the eligibility requirements. For those with no experience in the industry, it is not necessary to meet all of the eligibility requirements, but please appeal mainly with your abilities to compensate for this. Preferred QualificationsPractical experience of using sculpting tools such as ZBrushPractical experience of using Substance PainterExperience in physics-based rendering environmen...
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